What's new? Reckless Racing 2 of course!

Hey all racing fans out there! We’re very sorry that this blog hasn’t been as up-to-date as we planned and hoped but now it has got an revival. So what’s new? Well a lot of things have happened since last time we shared a post to the world. That time about the awesome coffee machine we procured… One big thing we’ve been working on is Reckless Racing 2 (“omg are you serious? That’s awesome!” might be your reaction. Yes we’re very serious), a sequel to the beloved and successful Reckless Racing. The game will be available for Android and iOS in the beginning of February. For many of you, this might be old news since as this post is being written it’s only a few days left until release. But for some this is totally new and it might be fun for all of you to get an little insight in how and why we made this game.

 [···]

Read More

Penguin Palooza released!

 

Our latest game just popped up on the App Store and Android Market, and this one ain’t a racing game! It’s called Penguin Palooza, and it’s Pixelbite’s first attempt at a smaller, more casual game. It’s about bouncing penguins to safety by creating trampolines. It’s quite an addictive break from racing games, so head on to the game page for screens, videos and more info!

Go to game page

Read More

Reckless Racing 2

 

It hasn’t been much of a secret really, but now it’s official! Reckless Racing 2 is in development here at Pixelbite! We are talking a true sequel to the top-down powersliding best-seller we released almost precisely one year ago now. We have embraced what our fans have wished for, and RR2 will stay true to everything that made the original game such a hit:

  • Amazingly detailed graphics
  • Advanced and fun physics
  • Customizable controls
  • Solid multiplayer
  • And plenty of awesome powerslides!

And besides that, we are also adding a complete career mode, plenty of cars, different classes, upgrade system, shaders, more tracks, routes, more game modes, better A.I, improved multiplayer, and more! And as usual with our games, there will be more content down the road.

Here’s a few in-game screenshots of how the game currently looks. We have made some substantial upgrades to our game engine to really make things shine on newer devices. And as usual, if there’s anything special you’d like to see in the game, there’s still time to tell us on Twitter and Facebook!

/The Pixelbite team

Read More

Reckless Getaway – Another update!

Time flies! Seems it was just yesterday we added the Wreckless game mode, and now yet another update with four additional tracks and a new car has been released! Not much more to say, head on to your favorite market and download the update! It’s free as usual. And don’t forget, if you have any ideas, suggestions or funny opinions of any kind; let us know via Twitter or Facebook!

Here’s a new trailer showcasing the new features of the last two updates.

[tfg_social_share]

Read More

Reckless Getaway – First update and Android version

There we go! The first iOS update and the Android version of Reckless Getaway have been released. It’s even more Reckless now thanks to the all-new “Wreckless” game mode, a couple of bug fixes and improved performance.

So, if you’re an Android user head on to the Android Market and get Reckless Getaway! And all you iDudes will notice the update waiting for you in the App Store, so go get it! It’s free as always.

Work has already begun on future updates, which will include new levels, slightly easier difficulty and yet another game mode. Don’t hesitate to give us your feedback and tell us what you want to see!

Twitter / Facebook

Read More

Reckless Getaway released!

[tfg_social_share]Cut to the chase! Reckless Getaway has been released on the App Store and Android Market for $2.99, and even got featured as Game of the week by Apple! Take a look at the release trailer to see what the game is all about. A version optimized for Android is coming soon available now, and our plan is to update the game with additional game modes as well!

Go to game page

Read More

Games and coffee

When the smelly, bearded people who make games actually make the games, they drink coffee. Coffee and game making goes together like coffee and cookies, or coffee and a big mug.

Coffee makes your mind and reflexes faster, which is beneficial both when playing games, and making games. After all, everyone knows there’s no real difference between making games and playing games. Jedi reflexes during the development means the game gets done quicker, which is good news for you since you can enjoy a cup of coffee to our game sooner. And a cookie!

To get everyone at the office properly caffeninated, we purchased a technical device that creates coffee by the push of a magical button. Similar to playing a game! To date, the machine have produced 3300 cups of game making juice for us, which boils down to about 200 cups every week. That’s a total of 820 liter coffee! If coffee was made of gasoline, a decent car would get a quarter way around the earth with all the coffee we’ve had.

Read More